House Rules

This section covers some of our house rules, from the mundane to the mechanics changers.

Combat Specific

  • Dual Wielding is never specifically stated as a rule in the books. If a player wishes to dual wield two pistol sized weapons, his second shot will incur a -2 penalty against the same target, and a -4 if the next target is not the same one his primary targeted. For Example: Xanadu pulls out both of his revolvers. He has two targets, a brown haired man, and a blonde haired man. On his first turn, he fires one pistol at no penalty at the brown haired man and his second one at a -2 penalty at the same man. He misses his second shot. The next turn, Xanadu decides to target both the brown and blonde haired men. His first shot ont he brown haired man has no penalty, and the second shot on the blonde haired man is at -4 because he's targeting someone else.

Misc.

  • If a character can be considered addicted to a substance, they may experience withdrawal. Depending on stated severity of the dependence, the character in question will suffer a negative DM according to severity and time passed without indulging in the substance. For Example: A character with a minor dependence on Tobacco can smoke at least one or two cigarettes a day. If they happen to skip a day of smoking, they incur a -1 to anything requiring concentration.
  • A character can own up to any amount of rounds for a weapon, but only may carry a specific amount of them on their person at any given time. For Example: A character has purchased 1000 rounds of Rifle ammo, but can only carry 10 magazines worth of ammunition at any given time. He also has a secondary pistol, which he has about the same rounds for. He opts to carry 5.¬†
  • Players absent from the game will have their characters be placed in the background of an adventure, allowing them to come back in/out depending on attendance. For Example: Two players are absent from the first session of play, but can make it for the next. The mission has not been completed in the first session, so the players absent can theoretically¬†participate in the next session. Their characters were considered in the background or on standy.
  • Players absent from a session that ends with a mission complete, or absent from sessions that lead to a mission complete, their character is considered on "assignment". A character on assignment was absent from the mission area, and was doing more menial tasks elsewhere. They are given a random assignment of skills and a random payment of money. For Example: A player is absent for a session that starts and finishes a mission. His character is considered absent from the crew roster at the time and is excluded from the money doled out. However, his character gets a random assignment of new skills and a small paycheck for a job that he may have done while the crew was working. The nature of that job can be up to the player depending on the skill spread they received. The job they did was low-risk and took about the same time the played mission took.

House Rules

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